Tuesday, May 16, 2017

Creating Stereoscopic 3D Images

In this last homework assignment, we had to create anaglyph (two-color) stereoscopic images. In order to do this, we had to take two photographs from slightly different perspectives and combine them into one image. To see if our image was successful, we had to use a pair of anaglyph 3D glasses to test it out. For making my images, I used Adobe Photoshop.

San José State's Clock Tower

The Tommie Smith John Carlos Statue

Self-Portrait

just for fun

also just for fun

I thought this assignment would be difficult to do, but I ended having so much fun!! Now that I know how to make 3D images, I will most definitely use it for some future projects. :D


Monday, May 8, 2017

Recreating Cameras and Lights in Maya

In Maya, we had to recreate a photo that was assigned to us. Honestly, this assignment was difficult for me. I tried many different lights and angles to replicate the photo for days, but this was the closest I got to it.


Actual Photograph



Maya Renders

Although I found this assignment challenging, I learned the importance of how light can create different moods and make an image more effective and beautiful.

Monday, May 1, 2017

Bonus Points: Lighting a Scene in Maya

As mentioned in the last post, we used the software Maya to create a scene—making a floor, a wall, and using the initials of our name as the subject with the addition of lights.

For my first light, I used the spotlight to create the strong shadows of the letters.


My second light was the ambient light to add fill lighting.


The third light I used the directional light for rim lighting.


My last blog post has the original image.

Building a Scene in Maya

For this assignment, we used the software Maya to create a scene—making a floor, a wall, and using the initials of our name as the subject.


I wanted to have letters that looked blocky as if they were blocks for a child. I intended to have the 'R' knocked down to create a playful effect to it.

In the next blog post, I've added lights to the scene.

Monday, April 24, 2017

TERM PAPER: Special Effects in Animation and Live-Action

My first term paper I scored 96 and my second term paper I scored 100. I will not be writing a third term paper.

Monday, April 17, 2017

Outline of the Third Term Paper

1.     Introduction
a.     Visual effects of superheroes aerial dynamics and traveling by swinging from building to building
b.    Comparing Spider-Man (2002) and Miraculous: Tales of Ladybug & Cat Noir (2015)
2.     Body
a.     Spider-Man
                                              i.     Film about a high school student who gets super powers from a radioactive spider and protects New York City from supervillains
                                             ii.     Spider-Man gets to places faster by using his web sling to swing him from building to building
                                           iii.     Methods in creating this effect

(Spider-Man's final web swing scene)

b.    Miraculous: Tales of Ladybug & Cat Noir
                                              i.     Series about two teenagers who transform into superheroes as they protect Paris from supervillains
                                             ii.     Ladybug gets to places faster as she uses her yo-yo to swing herself from building to building
                                           iii.     Methods in creating this effect

(Ladybug's yo-yo swing from S1 EP4, 18, 24)

3.     Conclusion
a.     Spider-Man and Miraculous: Tales of Ladybug & Cat Noir are both stories about a superhero with similar techniques for faster transportation
b.    Though the effects from both plot lines may not be accurate, its visuals create stunning worlds that are aesthetically pleasing and impressive to the audience where they are not disturbed by them

c.     Interesting that they are both superheroes named after bugs with the same transportation method

Tuesday, April 11, 2017

Stop Motion Character Animation

I wanted to use the Tsum Tsums as I did for the last stop-motion assignment. For this assignment, I wanted to make a story about the Tsum Tsums wanting to get a snack, but couldn't because of a bigger Tsum Tsum. They then devise a plan on how to distract the bigger Tsum Tsum to get the food they want. The story for this animation is Mickey, Donald, and Goofy Tsums want a snack and find an apple tree. In creating this, I used a DSLR camera to take the pictures, used Adobe Photoshop to edit the pictures, and Adobe Premiere to make the video. Unlike the falling animation, I had a harder time creating this due to the many characters/objects I had, as well as the weather conditions. Other than that, I had a great time making this!


04/12/17 EDIT: Same video, but with sound effects!

Monday, April 3, 2017

TERM PAPER: Science Fact or Cinematic Fiction?

Filmmakers can stay true to the law of physics or not follow them at all. Frank Thomas and Ollie Johnston have stated exaggeration as being a principle for the twelve principles of animation—meaning that one can have the style of realism or to distort realism. We can find many films that have used this principle, though one of the most common uses of exaggeration is the brief pause in a character before they fall. The brief pause before falling is a classic effect used in animation as it makes the audience laugh. Because everyone experiences the force of gravity every day, it makes this effect enjoyable since it is not what people expect to see. Delays in falling are intentional in films as it creates an entertaining and comedic atmosphere for the scene.

(Peter Pan and Captain Hook combat scene)

In Walt Disney’s animated film Peter Pan, there is a scene with Peter Pan and Captain Hook in a single combat after saving Tinker Bell and the children. During their dual, Captain Hook starts walking towards Peter Pan with no awareness that he’s actually walking towards the edge of the cliff. Since Peter Pan has the ability to fly, we see that Hook still continues to walk as he’s in the air. Hook’s reaction towards gravity does not happen until Pan gestures him to look down, which is when he realizes he has no support and starts to fall. Not only is gravity overlooked in this scene, but Hook’s fall is bizarre. Animators have exaggerated his fall by creating a U-shape path of action—he beings to fall downward and then changes to moving upward so he can grab onto the edge of the cliff. The force of gravity states that it is the force of the earth that pulls objects towards it, which is why objects are always falling downward. With that reason, Captain Hook should have fallen downwards right after he first stepped off the cliff. Even the momentum of Hook “falling” seems to be strange. The momentum of Hook falling makes him appear to be light as a feather, where he only moves down about half his body length. Due to the purpose of making his weight look light, it leads into how he is able to gain momentum moving up—something that is physically impossible to do.

(Ella's "Freeze!" scene)

Though the delay in falling is used in many animated films, there are rare live-action films that have done this as well. One of them is Ella Enchanted—a story about a girl who receives the gift of obedience from her fairy godmother, only to find that it is a curse and goes on a journey to find her to take back her “gift.” Before she embarks on this quest, there is a chase scene between Ella and the guards, who catches her stealing after she is told to do so by her stepsisters. When Ella jumps over a barrel, one of the guards tell her to “freeze,” where she actually freezes mid-air. It is when the guard tells her to “put [her] hands together” when she moves and falls into the barrel she tried to jump over. This effect amuses the audience as it is used to emphasize that Ella is obligated to doing whatever she is told, even if it means making the impossible possible. Just as how Captain Hook didn’t fall until he looked down, we still sense there is a pause before Ella falls. As the audience anticipate for her to fall, she doesn’t do so until after she obeys the guard. With the force of gravity, Ella could have still froze but she would not be floating in the air—which may have resulted in her getting over the barrel. Another theory could be that Ella could still be floating in the air, yet it is when she is able to have control of moving her body again is when she falls. Meaning, once the guard gave the command to Ella, she should have fallen right then instead of having the pause of putting her hands together.

(Naveen and Ray stealing the charm scene)

Looking at another Walt Disney Animation Studio film, The Princess and the Frog is seen using this method of breaking the law of gravity. Naveen (as a frog) tries to steal the Shadow Man’s charm from Lawrence, which causes him to look like Naveen’s human form. As Naveen is in a struggle with Lawrence, he flings it to a firefly named Ray for help. Like the last two films that were mentioned, Ray catches it and is able to hold it for a second before he immediately falls with it. The pause here is used for a humorous effect despite the fact that there is an opposition going on. In the shot of Ray catching the charm, we can see that the charm is much bigger than Ray, but he holds it as if it was so light that he has enough strength to carry it. Not only is the force of gravity exaggerated, but Ray’s arms are stretched to show how heavy the charm actually is for him. Gravity does not physically stretch falling objects, yet the reason why this effect is amusing to the audience is how it plays along with the dialogue. The pause gives just enough time for Ray to catch it and say “I got it!” However, as Ray’s position of holding the charm changes, his determination also changes while he says “It got me too,” and then he falls. If Ray were to catch it realistically, he would have just fallen with it the moment he caught it.

After analyzing the scenes in Peter Pan, Ella Enchanted, and The Princess and the Frog, characters are able to defy gravity as it makes the film comical and enjoyable for the audience. Though the audience is aware that their actions are unlikely to happen in the real world, they do not question as to why it is done but continue to laugh at the scenario. This method that is very common in animation can be seen in any type of film presently and still have the effect of causing the audience to find it entertaining. It does not effect the story to the film, but it only enhances one’s imagination as an escape from reality.

Monday, March 20, 2017

Outline for the Second Term Paper

1.     Introduction
a.     Three films: Peter Pan (1953), Ella Enchanted, and The Princess and the Frog
b.    Thesis: Delays in falling are intentional in films as it creates an entertaining and comedic atmosphere for the scene. 
2.     Body
a.     Peter Pan
                                              i.         A fight scene between Peter Pan and Captain Hook, where Captain Hook is walking in air.
                                             ii.         Captain Hook only falls down when he actually looks down—a classic effect used in animation to make the audience laugh.
b.    Ella Enchanted
                                              i.         Ella is told to freeze when she is running away from security and actually freezes in mid-air, defying gravity.
                                             ii.         As she still floats in mid-air, she is told to put her hands, which causes only her upper part of her body to move. It is only after she puts her hands together she falls into a barrel.
c.     The Princess and the Frog
                                              i.         Naveen (the frog) steals the charm from Lawrence that makes him look like Naveen’s human form. As Naveen is in a struggle with Lawrence, he flings it to Ray (a firefly) for help.
                                             ii.         In this scene, we can see that the charm is bigger than Ray, though Ray is able to hold it for a couple of seconds before he falls with it.
3.     Conclusion
a.     Characters are able to defy gravity as it makes the film comical and enjoyable for the audience.

Saturday, March 11, 2017

Reverse Video Reference

For this assignment, we were given animation clips to film ourselves and recreate the clip as accurately as possible. This exercise helps us observe the motion, also watching how intricate the body mechanics are.



Monday, March 6, 2017

Stop Motion Animation of Falling

For my stop motion animation, I knew I wanted to use one of my Tsum Tsums [soom sooms] as the object falling. After giving some thought of what I wanted to do for my animation, I was inspired by The Lion King Tsum Tsum edition as I was reminded with one of the most painful memories of my childhood—Mufasa's death.


To accomplish this, I wanted to reenact the scene with Scar pushing Mufasa off the cliff. I went to my backyard where my mom has this huge rock that was perfect for the scene. Before I started taking pictures, I would drop the Mufasa Tsum Tsum to see its path of action for reference. I would also re-watch the scene of how Mufasa falls in the movie. After watching the scene a couple of times, I noticed how Scar flings Mufasa off to his death, giving him a tipping motion. For each frame, I took a picture after the other. I first taped the Mufasa Tsum Tsum to rock, and after having the Scar Tsum Tsum push him off, I taped it to a sharpening stick to create the falling motion. I used Adobe Photoshop to edit the stick and myself out of the frame. After I was done editing, I imported all the photos to Adobe Premiere to create the animation video.


Since I had so much fun doing this assignment, the video below stars James Earl Jones, Jeremy Irons, and Jonathan Taylor Thomas along with composer Hans Zimmer. Enjoy! :D

Monday, February 27, 2017

TERM PAPER: The Laws of Physics in an Animation Universe

Kingdom Hearts is a crossover action role-playing video game created in 2002 with the collaboration of Square Enix and Disney Interactive Studios. It is centered on a fourteen-year-old boy named Sora, who is chosen to be the Keyblade wielder and battles against the forces of darkness. In the search for his lost friends after his world is taken over by creatures called the Heartless, Sora is to seal each world he visits to keep the Heartless from returning. During his journey, he meets several Disney and Final Fantasy characters as he fights alongside them to defeat the Heartless. For players to proceed in Kingdom Hearts, not only will players notice the different art styles between the two, but they will find that there are many instances in which the law of physics is being broken.

One of the first things that players can notice about the law of physics being broken is how Sora never has any scratches or tears on his clothes. He wears a pair of yellow hefty shoes with a black and white jacket over his red jumpsuit. In addition to his outfit, he wears stylish gloves and a crown necklace for accessories. Since we see him wearing these clothes for the opening intro of the game, we can assume that this is his casual outfit he wears every day and that it doesn’t contain any special powers or isn’t some kind of superhero outfit.


However, when players advance and battle their opponents, we can see that Sora is getting hit by the opponent but his clothes can withstand a lot of damage. In our world when we watch people battle with weapons, having no armor or any protection on their bodies can cause severe injury to them and/or usually involves some rupture in the material of the clothing when being hit by the weapon of the opponent. In Kingdom Hearts, Sora's clothes not only resists the attacks of the opponents but is also able to handle fire from the opponent, where his clothes act like an armor. Furthermore, Sora magically turns into a merman in the underwater world Atlantica, but still is able to avoid any physical damage to himself when fighting underwater.



Another example that players can notice during a battle is how Sora handles his weapon—the Keyblade. The Keyblade is a giant key that is about the length from the ground to his waist and seems to be constructed of solid metal. Though it doesn't have an edge, the Keyblade acts like a sword, where Sora is able to swing it and defeat the Heartless. The Keyblade can also act like a boomerang. After completing so many levels, Sora learns the ability "strike raid," an attack where players can throw the Keyblade to strike their enemies and automatically coming back to Sora after it hits the opponent. This proves how the world in Kingdom Hearts is different to our world. The reason why the boomerang is able to return back to the person who threw it is due to its design of being flat and how it is thrown. The Keyblade is similar to looking like a steel pole, where it is obvious that a steel pole is not flat or light. If you throw a steel pole in our world, you will find that it will not return back to you because of its cylinder shape as well as the weight it carries.


Additionally, Sora is able to use magic elements with the Keyblade, casting fire, ice, and thunder towards enemies as well as controlling gravity by flattening them. Despite the fact of Atlantica being the underwater world, Sora is still able to use these magic abilities, which is an unusual sight for us as it is impossible to have fire or thunder underwater in our world. Sora can also summon certain characters to help him during a battle—yet it is a mystery where they come from. In the game, we see that Sora uses the Keyblade to summon them and they respond immediately, coming out of nowhere. This ability in terms to our world is illogical.




Our last observation will be about Sora jumping and falling. In the beginning of the game, Sora can jump as high as his height. Later on in the game, he learns the ability to "high jump," which allows him to defy gravity as he can jump twice his height by doing a somersault in midair. But this isn't the end of it—after players complete the levels in the world Neverland, Sora learns the ability "glide," meaning that can Sora can glide as he gains momentum and speed across the air as his altitude slowly lowers. Although Sora loses altitude at a certain point, it's very strange looking when he continues to glide without touching the ground. This happens for only a short period of time until he gets back on his feet. What's also strange is when Sora is gliding and an obstacle is in his way, where he doesn't stop gliding but hovers in place. In the world we live in, humans aren't made to fly or glide (although I wish we could). Flying squirrels can glide because of a membrane of skin between their front and back legs, spreading out its limbs in the air. With Sora being a human being with no special membrane from his arm to leg and can still glide is mind-boggling. Along with Sora's abilities to jump really high and glide wherever he's at, this causes no damage to himself when falling. In our world—depending on the height—when we fall, we reach a certain point of terminal velocity when our speed is constant and we stop accelerating, which can cause serious damage or death due to how fast we're falling. In the game, Sora doesn't have a normal terminal velocity when falling, which is why he can overcome any height and still land on his two feet.



Kingdom Hearts is a video game that purposely breaks the law of physics for the players to progress into the game. Even though there are many times that Sora's actions are improbable to our world, it does not distract the player from its entertainment in the fantasy world. Players learning how to wield the Keyblade, using different techniques of magic, and unlocking different abilities when advancing the game also helps them advance in the storyline. Due to this intention, it makes the game enjoyable and intriguing as it invites players to their world and traveling to other worlds that are outside of our universe. If there were no broken law of physics in Kingdom Hearts, it would change the story dramatically along with making the game boring and unamusing.

Monday, February 20, 2017

Outline of the First Term Paper

I.               Introduction
a.     Kingdom Hearts (2002)
b.     Thesis: For players to proceed in the video game Kingdom Hearts, we find that there are many instances in which the law of physics is broken.

II.             Body
a.     Strong cloth
                                               i.     Sora remains to wear his clothes throughout the game.
                                              ii.     The clothes they wear never has any damage.
1.     Clothes aren’t damaged in all of the battles.
2.     When a fireball hurls towards them, clothing doesn’t catch on fire.
3.     In the world Atlantica, Sora and his party transform into sea creatures but are somehow still not damaged by any of the effects during battle.
b.     Weapon usage
                                               i.     Sora carries a weapon called the keyblade that acts like a sword.
1.     The keyblade doesn’t have an edge, but still slices the opponents.
                                              ii.     Sora can throw his keyblade like a boomerang.
1.     Can throw it towards the opponent during a battle, and have it return to him like a boomerang.
                                            iii.     Sora has magic abilities
1.     Ability to cast fire, ice, and thunder—even under water.
2.     Ability to control gravity—even under water.
a.     Causes enemies to flatten like a pancake.
                                            iv.     Sora learns the ability to use his keyblade to summon certain characters during battle for help.
1.     They just come out of nowhere.
c.      Jumping and falling
                                               i.     Sora is able to jump as high as his height.
1.     As you progress in the game, Sora learns the ability to high jump, allowing him to jump a twice his height.
                                              ii.     Sora learns the ability to glide.
1.     He can glide in the air as his altitude slowly lowers—at a certain point, Sora loses altitude and continues to glide without touching the ground.
                                            iii.     Sora is able to fall without having any damage to himself.

III.           Conclusion
a.     The law of physics is purposely being broken for players to progress in the game.

b.     Due to this intention, it makes the game entertaining and enjoyable as it brings players to other worlds outside of ours.